The first level hazard mechanic for "Magical Girl Azalea" is now complete!
Meet the "Aphrodisiac Water"
"Do not mess around with the pink-colored water. Even though it looks cute, harmless, and smells wonderful… it will mess with your body."— Commentary by a Veteran Magical Girl
These shimmering pink pools are most likely the result of forest water sources tainted by plant-type demons living in the area.
Their roots slowly taint the water over time, turning it into this sweet-smelling, dangerous liquid.
While some enemies are immune, most humans and even many demons are highly susceptible to it.
Overall Moving through any water bodies (even shallow ones) slows down your movement speed, but the aphodisiac ones come with a extra effect on top of it:
Aphrodisiac Water Effects
Rapidly corrodes any equipment that isn’t specially protected
Applies strong arousal buildup + HP damage on contact
For the game's demo release we'll have the shallow version of it:
Wearing boots → Boots gradually take damage, but you are fully protected from arousal and HP loss
No boots, but wearing tights → Tights slot equipment corrodes + you receive roughly half the arousal & HP damage
No boots or tights → You suffer the full effect from the aphrodisiac
The Capra demons aren’t immune to this effect, so push them into the aphrodisiac water and watch them squirm if you can
Whats next?
This, feature is almost complete and i just need a final run of testing and i'll proceed to the next features, which are:
Gates and Gatekeepers
Objects
Player Current Target HUD
Thank you for following and supporting the project it means a lot, and i hope you have a nice week! 🙏
And see you soon!