Hello again everyone!
Today I would like to show you a new feature that’s now in the game: Barriers and Barrier Keepers.
What are Barriers?
Barriers are glowing magical walls that block your path through certain areas.
You can’t simply walk or break through them, the only way to disable a barrier is to defeat the Barrier Keeper responsible for maintaining it (usually a demon)
Local vs Remote Keepers
Local Barrier Keeper: The enemy is in the same room as the barrier.
Remote Barrier Keeper: The enemy is somewhere else in another room, and you’ll have to track them down through the area.
How to Find the Keepers?
As soon as you discover a barrier, you can attack it.
This will push you back and trigger a directional pointer, a visual clue that points roughly toward the source of the barrier’s source, helping you know which way to go.
The Barrier Keepers are highlighted by a colorfull outline around them so it's pretty easy to identify it once you see them on your screen
Right now I’m just playtesting it, polishing the visuals, and fine tuning it just a little more before i proced to the next steps of development
What’s Next?
Once the barrier system last setps are finished, I’ll move on to implementing the Objects system (some breakable objects you will meet in game) and start upgrading the placeholder tilesets and background tiles.
These will be just structural placeholders, they give the rooms a functional layout for now and will serve as the foundation when I begin properly polishing all the room assets in future updates.
Thank you as always for your support and i'll meet you again soon with another progress report!