So if you're wondering what's been happening with the game, the good news is I’ve been working with my friend, who has been planning out the level layouts for the game. It's been a bit tricky cause we wanted to make sure the level has these maze-like designs that make the player return to past rooms, but to get to different locations. So far, we have 4 out of the 5 levels mapped out, and I should be building them into the game soon.Along with that, I have been fiddling with the boss's to test out in one of the levels, if the feedback is good on how they are design and done, then I’ll continue to use that kind of set up for the other bosses for the game. Lastly, Tsinji has been working on some new animations, pacifically the bosses like Selma, they are currently in sketch form, but eventually they’ll get Line/Colored after the feedback on the boss events are good. He is also working on some animations for some QTE traps as well.I’ll probably share the sketch animations in a GIF format with my supporters in the coming days, along with a new playable build. It might be a new level to try, or it might be the last level, but with the boss implemented in. I haven’t decided it.Lastly, Guaky and I are planning our next comic book project. He won’t be drawing the pages until next month, but we plan to have a Cover and a character design sheet made this month to show people what we have in store. Also, we are getting close to reaching the 6th month anniversary of the release of our Card Game, so I am hoping to give the game a bit of a free update. Sadly, it won’t be new characters (that requires hiring new SoundFX, Voice Acting, and Writing), but looking to feature 2-3 new Number Decks, some additional details like Cheeks getting redder, and possibly some tricks to try and make the game less hard for some players.