Hey all, I have made public posts about some progress on the game, such as how Selma has been fully animated and is now basically implemented. I really haven’t made any posts on here. And I bet you all were expecting a new playable build for supporters that features the updated Selma animation. The reason I haven’t yet is because I’ve been so busy improving the game's menu system. During a recent game test, I noticed some slowdown when opening/closing the Pause menu, and I think this was due to the key remapping system. So I was taking the time to rework the system so it will be better optimized. Next, cause my game not only features full remappable inputs for both Keyboard and Controllers, along with even the ability to remap the Input to control the game menus (Something you rarely see in most games), this exposed some possible issues; for example, if the player assigns the Confirm Action to use the same Input as the Return Action, it would cause massive issues controlling the menus and it might be extremely difficult for the player to fix that mistake. So to fix this problem, I set it up that when a player assigns a new input to an action, they need to press the [Apply Changes] button to fully make the change, and as a fail-safe, the game is coded to deny players the change if the game detects that two or more actions share the same input, preventing that issue I just mentioned. Of course, making this change needed me to rework the Settings Menu, and I decided to make it so less button input is needed to navigate.I plan to release a new playable build very soon, but that I give you a bit of a reason I haven’t made a post yet.