[Now available to $5+ Tier Supporters] So this build is at the same level as the last, but it includes some updates, such as…1 - Selma is fully animated in the boss chase sections.
2 - Sketch animations of the Living Slime enemies are implemented in the game.
3 - Sanity Gems (rename from Orbs) have been placed around the level for players to collect.
4 - Punishment has been updated so that when caught, you lose 5 Sanity Gems at the start, and you lose an extra Gem each time you fail in the mini-game. If you have 0 Gems when you fail in the mini-game, it is a Game Over, and you need to load a save.
5 - A secret room has been added to the level that contains a Memory Gem; see if you can find it. (Tip: think of how you enter the Backrooms)
6 - The settings menu has been heavily reworked, which I have mentioned in detail in a past post.
Anyway, I am sorry that the last few builds have been just the same level, but with some updates. Eventually I’ll be releasing a playable build of the other levels; just focus is finishing up the code and mechanics and waiting on my friend to fully finish their blueprints on the other levels for me to use as a guide as I layout the other levels.LINK TO DOWNLOAD BUILD