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WrapAdven - Playable Level

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[Now available to $5+ Tier Supporters] So this build is at the same level as the last, but it includes some updates, such as…1 - Selma is fully animated in the boss chase sections.

2 - Sketch animations of the Living Slime enemies are implemented in the game.

3 - Sanity Gems (rename from Orbs) have been placed around the level for players to collect.

4 - Punishment has been updated so that when caught, you lose 5 Sanity Gems  at the start, and you lose an extra Gem each time you fail in the mini-game. If you have 0 Gems when you fail in the mini-game, it is a Game Over, and you need to load a save.

5 - A secret room has been added to the level that contains a Memory Gem; see if you can find it. (Tip: think of how you enter the Backrooms)

6 - The settings menu has been heavily reworked, which I have mentioned in detail in a past post.

Anyway, I am sorry that the last few builds have been just the same level, but with some updates. Eventually I’ll be releasing a playable build of the other levels; just focus is finishing up the code and mechanics and waiting on my friend to fully finish their blueprints on the other levels for me to use as a guide as I layout the other levels.LINK TO DOWNLOAD BUILD

MrWrapture PATREON 120 favs
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POSTEDJun 8, 2026
ARCHIVEDJun 8, 2026