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WrapAdven - Playable Level [Early Access]

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[Now available to $5+ Tier Supporters]I wanted to make sure this build was available around this time, so I didn't have a full chance to test it, but there shouldn't be any real issues. Of course, if you do spot any bugs or problems, please comment or DM me the issues.List of updates and changes featured in the level.

The Living Slime enemy has been fully animated and implemented into the game.

Sanity Gems (used to be orbs) have been given a new visual design to make them look more gem-like, which should make them more appealing to the game.

Scarab Keys have been giving updates on their look, and soon, there is gonna be some animation when Yui collects them.

Bring back the pushing blocks puzzle, but update it to be more of a Sokoban puzzle, and improve the visual design. Plan for 2-3 of these puzzles to appear in each level, but I am also gonna see if I can implement another puzzle or 2 to add some variety.

I set up to have Save Girls cost some sanity gems to save your current progress, and every time you save at them, a progress bar fills up. When the bar hits its maximum, the player is presented with the girl's memory. I’m still thinking about how much it should cost to save and how many times you need to save at the Save Girl to unlock her memory.

Mau is being updated to randomly patrol around the whole level, making her a bit like a Nemesis from RE.

LINK TO DOWNLOAD BUILD

MrWrapture PATREON 123 favs
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POSTEDJun 24, 2026
ARCHIVEDJun 24, 2026