Previous Post

03/07 Game Development Report

Next Post
03/07 Game Development Report
1 / 4
DESCRIPTION

Devlog Update: Shopping Systems, Travel Mechanics, and Location Wrap-ups

Welcome to this week’s devlog! This update focuses on the implementation of our shopping systems and the final set of core location updates. With these foundational pieces in place, I’ll soon begin shifting focus toward adding more story content to the game.

Shopping Systems

The shopping system is now live! As shown in the preview, players have a variety of commercial interactions available, including:

Trading Crops: Buy and sell agricultural goods.

Bulk Resources: Stock up on essential provisions and ammunition.

Furniture: Purchase items to customize your space (added after the gif was recorded).

Clothing: You can also visit the stall to browse new outfits. Because this system involves a full character model change, I’ll be posting a more detailed breakdown of the clothing mechanics over on Patreon.

Travel Mechanics

With the introduction of Provisions, players can now utilize the world map. The core loop revolves around resource management: the further you travel, the more provisions you consume.

Pushing through long treks increases the risk of enemy ambushes, but stopping to camp also consumes extra supplies and may trigger unique random encounters. You'll need to plan your route carefully before heading out into the corners of the map. I’ll share a look at the final UI once the design polish is complete.

New Locations

Three new locations have been added, each offering unique interactions like pickpocketing or swimming. I’ll leave the specific secrets for you to discover, but here is a quick overview:

The Market: The primary commercial hub for trading equipment, resources, and furniture with various merchants.

The Hospital: This serves as your respawn point. It’s where you go to cure diseases and remove debuffs. You can even undergo plastic surgery here, though it is quite expensive. Furthermore, the protagonist may refuse certain elective procedures unless their moral alignment has shifted sufficiently.

The Resort: A versatile hub where you can work as a massage therapist, go for a swim, or try your hand at pickpocketing guests. It’s a great spot for meeting NPCs and can become a major source of income if you play your cards right. It even features a unique background!

Upcoming Updates

Next, I’m working on a Smartphone System. This will serve as your in-game menu and information hub. You’ll be able to:

Call NPCs or hail a taxi (which is usually a motorcycle).

Check social media to track your reputation.

Manage your schedule, from school classes to hospital appointments.

Access porn or browse the web.

See you next week!

Balledra Games PATREON 56 favs
VIEWS1
FILES4 files
POSTEDMar 7, 2026
ARCHIVEDMar 7, 2026