Devlog Update: Itch.io Page, Patreon Changes, and Weather & Environmental Interactions
This update marks a big step forward as the game is ready for action. I've set up a new Itch.io page, revamped the login/authentication system, and added a variety of weather and world map interactions.
Poll Results: Existing Content Update Priority
The latest poll is in, and the results are clear! The majority of you voted for Player Interaction content, followed closely by Jobs & Minigames. I'm really happy to see that your priorities line up so well with my own development plans.
For this update, here's what I'm focusing on over the next two weeks (these will roll out alongside the monthly major update):
Multiple location-exclusive molestation options, triggered by both named NPCs and regular bystanders. Some will include dedicated sprite CG scenes.
New world map events with CG scenes, "instant" locations featuring unique scenarios, and events that vary based on terrain and control zones.
Additional lore events tied to specific triggers.
New Itch.io Page
I've created a new Itch.io page for the game to make it easier for people to discover and download. It's not public yet, but everything else is done - one push of a button is all we need for open alpha release.
Patreon Changes
I'm also updating the Patreon tiers this week by adding three new membership options: $3, $5, and $10 plans. Every tier will give full access to the expanded edition of the game. For now, there's no need to change the existing "planless" membership, since login benefits are based on actual payment amount rather than tier. That said, I'm preparing exclusive cosmetic rewards for each tier that will unlock with the open alpha release.
Environmental Interactions & Weather Updates
As you saw in the poll, the Environmental Interactions option didn't get many votes. I expect it will stay lower priority since it's not directly tied to CG scenes, so I'll continue updating it regularly alongside technical improvements (like this week's changes).
Weather Updates
I've added ambient sounds for each weather type. Certain conditions now have their own audio cues. I also introduced a new Rainstorm weather variant that replaces regular rain, complete with thunder and lightning sounds (I toned down the visual lightning effects because they were getting annoying).
Environmental Interactions
As shown in the GIF, water can now "waterlog" your screen. The effect fades quickly once you leave the water, and your movement speed returns to normal. I'm planning to add special events while you're in the water too.
I've also made various other environmental tweaks, such as lens flare during bright daylight, and fixed several minor texture bugs.
Post Upload Schedule Changes
Starting now, I'll be posting updates every two weeks, centered around patrons. Each post will be followed by either existing content updates or a major update. Because of platform sensitivity, explicit content will be shared via Dropbox PDF updates or Discord notifications instead of being posted directly on Patreon.
Lastly, thank you as always for your continued support. I’m committed to delivering high-quality updates and making this game the best it can be.