Dev Update & Community Showcase

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Dev Update & Community Showcase
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Welcome back to another weekly development update! This week we've got an incredible community art spotlight, a very first look at Reia's homeland, an early peek at our upcoming Cumbat scenes and another development milestone as work on Lustrya's castle continues to evolve ahead of Early Access!

Community Spotlight

First up, we'd love to give a huge shoutout to one of our incredibly talented community members, Sovereign!

They've been an amazing supporter of Lustrya, constantly sharing their fantastic artwork with the community. It's only fitting that we return the favor by showcasing a few of our personal favourites. If you'd like to see more of Sovereign's work, be sure to check out their Pixiv here

New Environment – Sinful Sands

Development has officially begun on Reia's Cumbat Arena and her homeland, Sinful Sands as part of the story campaign mode.

Today we're sharing an early sneak peek of the environment, along with one of our original sketch concepts that helped shape the overall layout before production began. Fair warning: it also contains what can only be described as a highly sophisticated sketch of Anubian tiddies. Consider yourselves warned.

Cumbat Preview

Speaking of Cumbat...

We're excited to share the very first concept render for Seraphina's upcoming Cumbat scene. At the moment we're sketching out the first two phases of these encounters, experimenting with the overall presentation before moving into final renders.

It's still early days, but we're looking forward to sharing more as production continues!

Devlog #4 — Hallway Extravaganza

This week's development has focused on continuing work on the castle's Build Mode.

As we expanded the building system, we quickly discovered that one missing feature kept causing problems: hallways.

After plenty of experimentation (and a few unexpected headaches!), we've now implemented a dynamic hallway system that automatically stretches between your castle's rooms, making expansion feel much more natural and seamless.

It might seem like a small addition, but it's a huge step toward making castle building feel intuitive and satisfying.

Next up is finishing the Build UI, and if all goes to plan we should have even more exciting progress to share in the coming weeks.

As always, we'd love to hear your thoughts in the comments and we'll see you again next week with even more progress! 🖤

What’s Next for July(list will be updated throughout the month)Here's a checklist of what we're working on:

To-Do List

Cumbat Animations (Concept)

Development (Build System)

Web Comic: Violyn (Storyboarding)

Level/Room Designs

Castle's Foundation (Design)

Reia's Arena (Concept)

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POSTEDJul 22, 2026
ARCHIVEDJul 22, 2026