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In Her Shadow v1.1.0 — Performance & Combat Enhancement Update

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In Her Shadow v1.1.0 — Performance & Combat Enhancement Update
DESCRIPTION

Cheers everyone!
This update came from a short but powerful crunch — and I’m really happy with how it turned out. Starting now, I’ll be aiming for a biweekly development schedule to keep things more consistent. Most of the core systems are finally in place, which means content creation going forward will be much smoother and easier.

Important:
Due to the scope of changes in this update, old save files will not work. I STRONGLY RECOMMEND to start a new game to experience everything properly.

Inventory & Equipment

  • Full inventory system for both hero and partner

  • Equip weapon, armor, and accessories with real stat effects

  • Potions now available in shops

Partner Attribute System

  • Allocate Strength, Magic, Dexterity, and Vitality

  • Stats impact HP, MP, damage, defense, and growth

  • Partner now reacts to how you build her

Combat Overhaul

  • Most enemies now scale automatically based on your party's level, making combat more balanced and dynamic across progression

  • Reworked several abilities for better clarity and strategy

  • Stats, equipment, and consumables are now fully integrated into battle calculations

  • Previous systems like HP/MP costs, "Protect Partner," and targeted healing are still in place — but now with more depth and tighter balancing

  • Still some fine-tuning to do, but this is a big step forward toward making battles feel more engaging and reactive

Quest & Journal System

  • Tracks main quests, side quests, and achievements

  • Milestones and auto-complete make progress easier to follow

  • New journal entries for feeding, events, and discoveries

Shop & Economy Updates

  • Expanded shop inventory: potions, gear, Red Magical Corset

  • Full integration with inventory and character builds

Performance & Optimization

  • Major cleanup of images and audio

  • File size reduced by nearly 30%

  • Faster loading and smoother mobile performance

Visual & Save System Upgrades

  • Cleaner UI with better visuals across all screens

  • Sprite rework for characters and enemies

  • And yes — Demoness overlap over screens is fully intended 😈

Looking Ahead

From here, development will shift toward content: new characters, items, expanded story quests and relationship systems.

I’m also working on a way to give higher-tier supporters early access to future builds, likely about a week ahead of public release. More on that soon.

Also — almost forgot to mention:
This update introduces the very first Game Over screen! More will be added in future builds, each with their own unique twist.

So… be careful on your way to becoming the biggest power on the continent 😛

Thanks for being here and supporting the project!
Hope you enjoy the new version — it's live starting now:
https://in-her-shadow.netlify.app

Let me know what you think, and keep an eye out for the devlog schedule and future polls!

— CM

In Her Shadow PATREON 76 favs
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POSTEDAug 1, 2025
ARCHIVEDJun 10, 2026