Just wanted to give you all a quick update — the next build is on the way and should be dropping sometime next week.
This update isn’t huge in terms of new systems or mechanics, but it’s definitely content-expansive. The focus this time is on progression, story, and giving players more to do with the systems already in place.
Here’s what to expect:
Plot continuation — the story moves forward, with new scenes and developments
New recruitable character — with her own unique growth mechanic that plays differently from the demoness. Her progression will offer variety to personality contrast too
A few quality-of-life improvements to smooth out the experience and fix some annoyances from the last build
Thanks again for your patience and support — it’s your feedback and encouragement that keeps this project moving forward!
P.S. I’ll admit — I meant to release it this week, but I got completely distracted by the Battlefield 6 beta — back to full focus now!
— CM