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Week 2, 2026 - devlog

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Week 2, 2026 - devlog
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Hi folks!

Greetings in the new year! I hope it'll be good one for all of you personally, regardless of what happens in the wider world. There's a prevailing sense that we're heading into darker times, but our lives still go on and it's up to us to use them the best we can.

This month I'm back to working on the scenes happening after breakfast, three of them inparallel, for all of the routes. That means the next update won't be for any one route specifically, but for all the characters at once, as it was back when I was still releasing Day 1. It'll be a nice change of pace for me, and for all of you readers too, with much less wait between updates for your favourite characters.

Broken Harbours got released in a preview version soon before the new year, for our Self-confident and Formidable patrons, but the regular version is coming soon! I'm looking for a UI artist at the moment for that final polish, and the illustration for the closing scene is already being handled by Ghost.

As I promised in the last devlog, this month I've donated money to four animal rescue organisations from my country, those who engage in the most direct form of help - interventions, retrieving animals from unacceptable conditions, providing medical help. I've sent more than the promised 20%, around $700 in total. The winter that has hit Europe recently is so cold that the volunteers are working tirelessly, rescuing chained and homeless dogs from the cold before they freeze.

Dawn Chorus PATREON 362 favs
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POSTEDJan 8, 2026
ARCHIVEDJan 8, 2026