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Build 0.3.19 (Not a content update)

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DESCRIPTION

I've decided to release an early update with all the accumulated bug fixes, UI/UX polishes and gameplay mechanics that I've been working on since August.

There is not really much new content in this build, that will come near the end of the month. If you ran into issues with 0.3.5 then try this build but keep in mind that while it is more polished it is also less tested at the moment.

Changelog:

  • Added battle results for post surrender

  • Updated Character Menus with new graphics, buttons and UI navigation

  • Updated input functionality to try to be more consistent or specific to controller type(ie keyboard vs gamepad) and prompts in many menus

  • Updated some encounters in the Aqueducts, Goblin Encampment and The Storm Cliffs

  • Updated some dialogue related to Lyric

  • Added new items and tweaked some properties of items

  • Updated many weapons with different properties, some weapons will now have different elemental effect or inflict status effects on hit

  • Many changes to monster attributes, battle commands and traits

  • Monsters may now be pre-equipped with weapons and armor, this mechanic will be expanded in the future

  • Improved animation states in battle, characters may now show defending animations for example

  • Fixed incorrect transition at the Storm Shrine

  • Added new Status effects and added effects for battle commands, traits and weapons

  • Added new battle commands and traits for some character classes

  • Changed the number of save slots to 20

  • Fixed bug with one of the Dragon's unique abilities

  • Updated the damage properties on the Quake spell

  • Finalized the Goldenscale ability to correctly consume gold to block damage, as well as the ability to bankrupt the player, fun!

  • Added Blink status which allows a combatant to completely avoid a melee or ranged attack

  • Added Ebb status which acts like a poison but damages MP

  • Changed the effect of Berserk to remove control of the character when used by hero but also improves base damage

  • Changed the effect of Howl/Attack Up to also improve base damage

  • The Petrification spell can now be unlocked by defeating the Gaoler of Petrification

  • Added active Status Effect icon displays for combatants

  • Updated icons for interactable objects for dialogue, transitions, and key story objects

  • Added a behaviour for minion class monsters to flee battle

  • Fixed bug when attacking with no sword equipped

  • Fixed bug that caused duplicate event calls if a monster died from status effects at the start of their turn

  • Enabled mip-mapping on character atlasses to improve performance and quality

  • Added screen shake, slow-mo and gamepad vibration to critical hits, can be disabled in the options menus

  • Fixed issue with screen shaking when a struck by a healing crit

  • Fixed issue where Slimeform's physical resistance did not account for physical sub-types used by weapons

  • Updated/Improved detection for switching between keyboard, mouse or gamepad

  • Adjusted HP of Sprites and Pixies and magic damage, swapped out the Aero spell for a different ability

  • Increased Hero's strength growth which affects base damage

  • Changed the Attack/Defense damage multiplier to be linear and have a wider range which might result in wildly different balance

Upcoming:

  • Worked on the new Brute monster, an unfinished one can be spotted in the goblin encampment

  • Updated the character encountered on the waterfall bridge in the Storm Cliffs, this character's battle script will be changed in the future build

Download Links:

Windows Only: Link

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POSTEDJan 3, 2025
ARCHIVEDJun 10, 2026