Previous Post

Build 0.3.26 (Mostly Bug Fixes)

Next Post
no preview
DESCRIPTION

I haven't been able to follow the schedule exactly as planned but I wanted to continue releasing bug fixes when I can. This is primarily for new players or people who encounter game breaking bugs.

I've added new monsters but animation remains the biggest bottleneck for me so the surrender scenes will be delayed awhile more. I apologize for the long wait. Work continues on the final dungeon, bosses and various other spoilery story bits. The visual design of the dungeon is well underway as well as the basic layout with placeholder encounters.

Changelog:

  • The game now starts in the Aqueducts

  • Added a scene with the buddies in the Tavern post Aqueducts that will be expanded on later

  • Ash can now be declined on the first night - Will be expanded later

  • Added the Frog monster (WIP, animations are unfinished)

  • Added the Brute monster (WIP, animations are unfinished)

  • Added Sprout and Prickle minions and updated encounters in the forest and coast

  • Added unaffiliated Chimera Traits that can be collected from monsters and linked to Chimera Gene slots (WIP)

  • Minor adjustments to a lot of scenes and changed some dialogue

  • Adjusted more of Lyric's abilities, the coastal song finales are a bit closer to final

  • Worked on Ash and Lyric's abilities, added some stuff, adjusted some calculations and visual effects

  • Adjusted some bows

  • Updated some encounters in the Aqueducts

  • Weakened attributes on Beetle type monsters

  • Adjusted some attributes on the Slime King

  • Changed some transition connections in the Kobold grottos to hopefully be more intuitive, more on this later

  • Updated Darius' battle script with new commands

  • Weakened the Shadow Knights in the battle on the bridge

  • Updated order of animations in the Animation Viewer and made clean prefabs for the monsters without any character UI

  • Updated the interaction behavior to be more precise, Known issue with transitions being a bit harder to interact with, will be updating them

  • Updated the interactable icons to be displayed when hero's interaction sphere enters their trigger, not when hero himself enters it

  • Updated input on character menus

  • Updated options menu input and navigation to be a bit better

  • Fixed issue that made it so you couldn't pause in battle if it wasn't your turn

  • Fixed some effect hit positions on monsters

  • Fixed issue when a perk is not implemented for a specific monster

  • Fixed a couple of cases where an unimplemented surrender scene did not have a fallback

  • Fixed issue with player being able to pause or open menu during transitions

  • Fixed issues on game start that I don't think were in any of the builds but was a result of the previous fix

  • Fixed issues with events post tavern

  • Fixed issue with alpha wolf post surrender

  • Fixed new issue that allowed Slime King to grab Slimey again

  • Fixed issue with surrender command being available when grabbed by Slime King

  • Adjusted strength of Poison Spit on hero and monsters

  • Updated battle kill experience distribution

  • Added general warning about unimplemented surrender scenes

Download Links:

Windows Only: Link

monstersouls PATREON 219 favs
VIEWS1
FILES1 file
POSTEDFeb 18, 2025
ARCHIVEDJun 10, 2026