//updating a bit more tomorrow + getting to some DMs//(can't attach videos so see the links for animation samples)
Not at all the pace I had hoped for overall but more on that tomorrow or at a later time. I'll keep this message mostly brief because I'm pretty confident I can have it out in a some days and might as well rush it through first, but it mostly comes down to 1. ended up with a complete reliance on adderall to execute even the most mundane tasks and for which I'll have to spend some days tapering out of once this is out, and 2. on the more exciting side of things, I've experimented a bit with animations and it's mostly getting there. I may still either learn to work with Live2D or hire someone who does, but at the same time, AI sloppa is only getting better in this domain too so maybe it'll cover both of our needs for now. Attaching some samples below (sound warning on some of them!)
Also, just a small video of the updated winter-time appearance. There are a couple of performance updates as well and some tiny additions like first person mode. I had to upbraid the entire project to undo its single-scene setup, but it should mean a considerable performance boost at the cost of a negligible additional load time on entering new zones + no more cases of the game utilizing 32GB of your RAM. There are a few last places that can be shaved further down with this but I'll get to those laterWinter things:https://gofile.io/d/ow76TDRandom animation samples:https://gofile.io/d/GxqyAShttps://gofile.io/d/UbIsGYhttps://gofile.io/d/lHBRmNhttps://gofile.io/d/9i3K6Vhttps://gofile.io/d/uV1dNmhttps://gofile.io/d/sdLBS5Sound warning on some of them