There we go good lord.
The Interim Release (0.9) is ready. You can download it here: https://gofile.io/d/X80CTO
As I touched on a bit in the previous post, I am very much not happy with the pace on this one. The problem is sort of three-fold - two that I can do something about, and one that's just sort of unavoidable.
For the last one, it's just a problem of that as things scale and the targeted "fidelity" or w/e you might call it increases, things just take longer and longer to do. I've been pretty bad at keeping a log, but what has at least been logged is everything I wrote down to get back to later (all fixed now dw), and I hope it illustrates that it sort of stacks up, link: https://gofile.io/d/A96uU4Keep in mind that it doesn't really double as a proper changelog because it's only side things and not really the content interesting to you guys.
The other two is that 1. I need to get way better at getting KpecT involved with the work. It's still me who's been doing the art and, as mentioned before, I've adequately proved that I can't really be doing it and that I spend far too long on pointless details, even for completely irrelevant art. Keep in mind that this won't mean that the art quality will suffer (maybe quite on the contrary).
And 2. that I just need to stop abusing addy for work. There really aren't any productivity gains to reap from doing this, and I really do hate how I've become over the better part of the last year. Just bouncing between periods of being too strung out to do anything but focus on working so that it's not wasted, to periods at the end of a workday of being unable to sleep but also being without energy to even simple things like replying to messages or sticking my head into channel over on Discord. Fortunately got some weekends with family soon here over the holidays so good opportunities for weaning off (but also never ever trust what addicts say so definitely feel free to monitor me and yell @ me if I don't seem to be improving there).
On reread, this ended up being a bit more depressed in its tone than I intended. So I'll just stress that I am very, very much excited to finally properly join KpecT on the Hogsmeade release, and to finally just work on some actual-actual new content. Been a (way too) long time coming.
Another big thing in terms of changes is the animations! There are a couple of samples in the game under 'Galleries' now, and there are probably a few more things from the test-runs coming (which will be posted on here, as well, dw).
Small note: I realised there are some missing art for the Newspaper questline around winter, so I temporarily took it out. Coming back in, in a day or two.