Cheat Engine 7.7
Finally got around to make a public release of 7.7 (will take a few days/weeks for the public build to become visible to the public depending on the speed of approval of the installer, last minute patches, CDS issues, etc...)
Compared to 7.6.6 not too many changes except several bugfixes, some typos, removed some debug messages, added new lua functions(read celua.txt), and other small issues like ceshare now supporting multiple download servers, improvements to ceserver, and a linux version. Also, brought the MacOS version up to date with the current code, and finally got it notarized so no need to do the xattr command anymore
I'll of course continue to post inbetween versions here on patreon again (read: beta versions) and since this release is finally done I can finally start doing some bigger changes
Please report bugs you encounter and give me suggestions for CE. That way next version will be even better
And feel free to discuss whatever you want on the discord.
01-06-2026: updated the windows build to fix an issue with creating a process using the processwindow
02-06-2026: fixed an issue with disassembling invalid vex instructions
04-06-2026: Fixed a lag issue with symbols
05-06-2026: Fixed memoryleak in lua command getFunctionRange
10-06-2026: Fixed 32-bit VEH debug issue and loading old tables by certain table makers
13-06-2026: Fixed structure dissect issue when autodelete is used in combination with internal types , and fixed HOOK/HOOK5 not setting the preferred allocation
16-06-2026: Fixed luaclient and other cesocket.h and celog.h issues