Hey guys! With the release of Houdini 20 and all the exciting new tools I decided to cover the new Cloud SOPs and how we can use these awesome new features to quickly get clouds in our scenes. This 3 part series will be available December 4th. These new SOP nodes and Noise types are very powerful while being flexible, you can generate 2d filler clouds, 3d sky boxes, and even closer hero clouds without needing to simulate anything.
The new nodes are a great way to "model" your cloud shapes and art direct them to get the look you are after. I will also be showing you how to render these in Redshift, and different things to keep in mind depending on the type of clouds you have in your shot. This is a powerful new set of tools that I plan on using in my future environments, and to build up my cloud VDB library. Thanks again for the support on Patreon and have a great day!