HOIII guysss o/
Back with another devlog!
Spawn patterns
I've added groups of enemies that can be spawned in pre-determined patterns with unique modifiers! The example above is a circle of enemies that are tankier than usual and will try to trap you! Survive long enough to see them die by themselves or try to break through~
With this system, I hope to expand upon it and make a lot of really fun scenarios that play with the idea of so many enemies being around
Death animations
As you may have noticed from the previous gif, I've added a very lil death animation to the enemies! Before they just faded away but I felt it looked too basic but I also didn't want to overload the screen with particles as that could get confusing, so a lil soul is released to signify the enemy's defeat \o/
Nezumi's 2nd Animation
Her 2nd animation that will play in the 2nd third of the stage is doneee! There's also a cum alt and I've made good progress on the 3rd animation but that will be secret for you guys to have to play to see >:3c
AND MOST IMPORTANTLY
MUSIC
I CAN OFFICIALLY ANNOUNCE THE GAME'S GOT IT'S OWN ORIGINAL SOUNDTRACK IN THE WORKSSSSS
Twiz, @Twiz_Music on Twitter, is working on the OST and this is a lil snippet of what's in the works for the first stage's theme!! He's been amazing to work with, so please do check him out and give him a follow <3
BUT FOR NOW, that's a few of the things Ive been working on (that are actually visually showable) alongside ofc bug fixing and optimisation stuff as usual! Thank you guys and see ya next devlog o/