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Devlog - 14/05/26 - Patterns, Animation & Music!!!

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Devlog - 14/05/26 - Patterns, Animation & Music!!!
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HOIII guysss o/

Back with another devlog!

Spawn patterns

I've added groups of enemies that can be spawned in pre-determined patterns with unique modifiers! The example above is a circle of enemies that are tankier than usual and will try to trap you! Survive long enough to see them die by themselves or try to break through~

With this system, I hope to expand upon it and make a lot of really fun scenarios that play with the idea of so many enemies being around

Death animations

As you may have noticed from the previous gif, I've added a very lil death animation to the enemies! Before they just faded away but I felt it looked too basic but I also didn't want to overload the screen with particles as that could get confusing, so a lil soul is released to signify the enemy's defeat \o/

Nezumi's 2nd Animation

Her 2nd animation that will play in the 2nd third of the stage is doneee! There's also a cum alt and I've made good progress on the 3rd animation but that will be secret for you guys to have to play to see >:3c

AND MOST IMPORTANTLY

MUSIC

I CAN OFFICIALLY ANNOUNCE THE GAME'S GOT IT'S OWN ORIGINAL SOUNDTRACK IN THE WORKSSSSS

Twiz, @Twiz_Music on Twitter, is working on the OST and this is a lil snippet of what's in the works for the first stage's theme!! He's been amazing to work with, so please do check him out and give him a follow <3

BUT FOR NOW, that's a few of the things Ive been working on (that are actually visually showable) alongside ofc bug fixing and optimisation stuff as usual! Thank you guys and see ya next devlog o/

Polygonheart PATREON 474 favs
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POSTEDMay 14, 2026
ARCHIVEDMay 14, 2026