HEYAA Guyss o/
It's time for another devlog!
First off, I unfortunately underestimated how much work it'd be to get both characters done in time for a public build so I'm going to be delaying said build to end of next month! Therefore the first patreon build will be end of this week for patrons only, containing only Nezumi for now. With Luna being added to the next build in time for the public demo!
As I've mentioned in the announcement, this is an early access game so stuff will be missing and (hopefully) not too much will be broken but any sort of bugs, issues and even any feedback and suggestions I will be happy to receive them on the discord (check your patreon pledges) and try my best to address them and fix everything I can!!
Now onto the good part, progress \o/
MENUSSS ARE GETTING A MAKEOVERR, finally adding some graphics to the menus, let me know what you guys think! Tried to make em extra juicy with the button feel~
I've implemented some new pickups!!
Magnets can now drop on a low chance! Pick one up and it'll suck in all the xp that has been left unclaimed across the entire map!!
Health drops are now a thing! That should make surviving a bit easier as you'll have another way to get health back aside from regeneration!
Wombcoins have been added to the game! They'll be used as the in-game currency at the shop to buy progression and other things! Though, unfortunately won't be available as of yet
There was a really annoying bug of enemies getting stuck on dead enemies that should've despawned but that should be fixed now too, unfortunately don't really have any visuals to showcase for that D:
I've also only now found out that my previous git setup never uploaded any of my previous versions, so I've lost older versions D:
But it is now set up!! So version control now works wooo!
Next devlog should be within a couple of days as this one was delayed due to a convention thing over the weekend, sorry guys! Look forward to it and end of the week the first playable build!!