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MagicaCSG 0.6.3 Beta: Bezier Curves with Variable Sizes and Local Symmetry

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MagicaCSG 0.6.3 Beta: Bezier Curves with Variable Sizes and Local Symmetry
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DESCRIPTION

Variable Sizes

  • Bezier Curves can assign variable sizes to each control point now, no more global Line Width and Taper.

  • The sizes are quadratically interpolated which has C1 continuity.

  • It has the same size constraints (V/U/L) from spline. V for variable sizes, U for uniform sizes, L for linearly tapered sizes (as the old Taper).

  • You can select a control point on the 2D/3D Bezier curve and then change the corresponding size by the scale gizmo.

Local Symmetry

  • You can enable Local Symmetry (was previously Rhombus) to create symmetric Bezier Polygon/2D/3D Polylines.

  • (Symmetry Y can also be applied to Triangle and Joint shapes to create Rhombus and Football shapes).

  • (Symmetry Z can also be applied to Extruded shapes with cone properties to create two-sided cone/beveled shapes).

  • The first and last control points will be fixed on the axes. You can also change their continuity to C1 to make the shape boundary smooth across the axes.

  • For Polylines, the control points are limited in the positive regions.

  • You can enable "Display Mirror Plane" (or CTRL+M) to display the mirror axes. When you select one of the control points, the mirror plane will switch to the local mirror axes from the global mirror axes.

Fine Tune

  • You can specify the precise size and position of control points by values in the Gizmo panel now (when points are selected).

  • You can also adjust parameters for Splines and Helixes there.

TO DO

Currently, the pivot of Bezier polygons/polylines can't be modified to make symmetric shapes working, which is inconvenient when the vertices are far away from the local origin. This will be improved in the next update.

[Download Link]

https://drive.google.com/file/d/1-EOkSyApXvxOcikqdCtDmnC5uIwwZT2g/view?usp=sharing

magicavoxel PATREON 7 favs
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FILES2 files
POSTEDMar 2, 2025
ARCHIVEDJun 10, 2026