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Complementary Shaders r5.2 Development Version 8

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Complementary Shaders r5.2 Development Version 8
DESCRIPTION

Screenshot by asu

Changes over r5.2_dev7:

- Changes regarding Advanced Colored Lighting:

* Improved consistency light colors when moving around

* Added glowing edge effects to nether and end portals

* Added lighting to active end portal frames with Advanced Colored Lighting

* Added "6 Chunks" Advanced Colored Lighting option

* Fixed held light sources being incorrectly self-lit with Advanced Colored Lighting

* Fixed some stained glass panes not tinting light color with Advanced Colored Lighting

* Fixed some handheld lights casting an unintended white color with Advanced Colored Lighting

* Fixed inconsistency of glow berry items with Advanced Colored Lighting

- Added "OFF with sky" and "OFF no sky" options to the Water Reflection Quality setting

- Tweaked lightmap curves for amethyst, deepslate and tuff (IntegratedPBR)

- Tweaked color/light balance of end portals

- The puddle glass fix feature is now only enabled when Advanced Colored Lighting is enabled for technical reasons

- Fixed handheld lighting not working for light sources held in off-hand

- Fixed water refraction causing some artifacts when viewed from certain angles

- Tried to fix an issue with Apple device incompatibility (Looking for help. Please test if you can)

- Tried to fix an issue with Distant Horizons and AMD GPUs (Looking for help. Please test if you can)

- Fixed chicken feet flickering when TAA Mode is set to Intense

- Fixed calibrated sculk sensors having slight artifacts with Anisotropic Filtering (IntegratedPBR)

- Fixed very slight lighting position issues

Emin PATREON 15 favs
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FILES3 files
POSTEDMar 26, 2024
ARCHIVEDJun 10, 2026