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Complementary Shaders r5.2 Development Version 9

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Complementary Shaders r5.2 Development Version 9
DESCRIPTION

Screenshot by ___manuel15Changes over r5.2_dev8:

- Changes regarding Advanced Colored Lighting:

  * Added connected glass using ACL voxelization

  * Added light color tinting to ice, slime, and honey blocks

  * Added subtle additional light to command blocks

  * Added glowing edge effect to end portals in the End dimension as well

  * Added an option to disable the glowing portal edge effect

  * Tweaked the light color/tint of some blocks

  * Reduced brightness of glow lichen blocklight

  * Fixed light sources that are exclusive to ACL not emitting light under skylight

  * Fixed some non-solids not letting light color through

  * Fixed nether portals looking incorrect outside of the lighting distance

- Added a setting to disable the player shadow. Iris-only feature

- Tweaked cave lighting to appear slightly more blue

- Reduced the default value of the "Contrast of Darker Colors" setting

- Increased brightness of lava light fog with Advanced Colored Lighting

- Tweaked emerald block reflectiveness calculation (IntegratedPBR)

- Slightly tweaked the interaction of skylight and blocklight

- Fixed glowing entity overlays no longer being visible

- Fixed Atmospheric Fog Distance setting being reversed in snowy/dry weather

- Fixed Water Foam Intensity setting not working between 1 and 99

- Renamed "TAA Mode" setting to "Temporal Filter"

Emin PATREON 13 favs
VIEWS1
FILES3 files
POSTEDApr 28, 2024
ARCHIVEDJun 10, 2026