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Complementary Shaders r5.2 Development Version 10

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Complementary Shaders r5.2 Development Version 10
DESCRIPTION

Changes over r5.2_dev9:

- Changes regarding Advanced Colored Lighting:

  * Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High

  * End rods now emit magenta tinted light instead of pure white in the End dimension

  * Connected glass feature is now compatible with more resource packs including Programmer Art and Faithful

  * Connected glass feature now handles corners better if Detail Quality is set to High. Thanks to dbrighthd

  * Connected glass and Generated Normals now work together a little bit better

  * Further reduced the brightness of glow lichen blocklight

  * Reduced light fog brightness in caves

  * Fixed optional light sources still causing a slight light tint around them even when disabled

  * Fixed a couple tiny issues

- Changes regarding Distant Horizons:

  * Added support for the Nether dimension

  * Tweaked End Beams to work better with DH

  * Reduced the size of the cylinder that fades out DH chunks to allow more leeway

  * Fixed cloud distance becoming lower than intended if DH distance is set lower than 64

  * Fixed grass blocks and lava not having the intended shading in DH chunks

- Added Blocklight Intensity setting

- Reduced cave lighting to better match vanilla Minecraft levels

- Disabled waving leaves in snowy biomes because leaves waving with snow on top look broken

- Atmosphere color and moon phase influence settings no longer affect the stars

- Frogspawn now also waves if lily pad waving is enabled

- Fixed disabling waving water texture causing the visuals to break

- Fixed Texture Filtering causing the visuals to break in older Minecraft versions

- Fixed held items having thin temporal artifacts around them in some cases

- Fixed lily pads no longer waving

Emin PATREON 15 favs
VIEWS1
FILES3 files
POSTEDMay 4, 2024
ARCHIVEDJun 10, 2026