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Complementary Shaders r5.7 Development Version 6

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Complementary Shaders r5.7 Development Version 6
DESCRIPTION

Changes over r5.7_dev5:

Improved water absorption and caustic color balance for both Reimagined and Unbound water styles

Improved the look of light shafts at sunrise and sunset times

IntegratedPBR changes:

Added material reflections to all spear variants, netherite horse armor, glasses of happy ghasts, and all nautilus armor variants

Added emission to the eyes of Zombie Nautilus and Parched mobs

Slightly tweaked the IPBR values of netherite tools, netherite armor, and Stray mobs

Changes related to world-space reflections:

Fixed some walls having broken patterns inside world-space reflections

Removed powered repeaters and comparators from world-space reflections due to flickering issues

Added a slight extra sun glow to the Unbound clouds

Slightly increased the brightness of atmospheric fog at noon time

Rotation of the Reimagined clouds and the direction of all wind effects have been rotated 90 degrees to point towards the south

Moon Phase Influence settings are now interpolated between the user-defined 3 values into 5 different values when the sun/moon style is set to Reimagined

Removed the skybox detection workaround from newer Iris versions due to it no longer being needed. Thanks to SpacEagle17

Stopped the Iris color space setting from changing the colors since it is often changed accidentally by some users

Fixed a lighting issue that caused streaks of lit sections on leaves

Emin PATREON 14 favs
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FILES3 files
POSTEDJan 16, 2026
ARCHIVEDJan 16, 2026