Please look out for bugs. This version has been developed way faster than usual!
Changes over r5.7_dev6:
Slightly improved Temporal Filter smoothing consistency. Making distant terrain flicker less while moving, and slightly reducing blurriness on closer objects at the same time
Reworked the "Shadow Light Multipler" setting to handle higher values in a much better looking way and increased the maximum value
Added "Blocklight Contrast" setting that adjusts how quickly blocklight fades away as it travels distance away from the light source
Added 5 new settings to adjust the behaviour of Temporal Filtering and FXAA in better detail. They replace the previous "Temporal Filter" mode setting
Temporal Smoothing: Adjusts the aggressiveness of the smoothing that the Temporal Filter applies. Higher values reduce flickering but increase blur
Temporal Jitter: Allows Temporal Filter to better anti-alias the image, but higher values come with more flickering and blurriness
Catmull-Rom Sampling: Disabling this option makes Temporal Filter switch to the sampling method used before the r5.5 update which was slightly blurrier
"FXAA Strength" and "Reduce FXAA While Moving" settings which are self-explanatory
Added "Light Shaft Sunset Color" setting that allows tweaking the color of sunrise/sunset light shafts
Tweaked reflectiveness of dripstone, red sand, all red sandstone blocks, daylight detector, and all deepslate blocks (IntegratedPBR)
Turning off the "Sun/Moon During Rain" option now makes lighting during rain look less contrasty with less noticeable shadows, and also adds a subtle sun/moon glare to the sky
Very slightly reduced sky horizon brightness during noon time
Turning some shader settings off will no longer turn the option color to red unless turning that setting off has potential unforeseen consequences that the user must prepare for