Changes over r5.8_dev2:
Changes for both Voxy and Distant Horizons support;
Added real-time shadows to lod chunks using screen-space shadowing. All thanks to Capt Tatsu for letting me use his implementation from BSL Shaders
Changes to Voxy mod support:
Reduced SSAO intensity on Voxy chunks
Fixed enabling "Atmosphere Color Multipliers" making translucents in Voxy chunks look much darker
Fixed nether portals in Voxy chunks not having any emission
Fixed reflections in Voxy chunks showing impossible geometry when moving the camera quickly
Added support for the "Infinity Room" building trick that shaders often break. This change removes directional shading from item frames
Rebalanced Nether dimension atmosphere when using high render distances with high Nether View Limit values
Fixed leather armor pieces not being hidden by the "Hide Armor" IntegratedPBR feature
Fixed Glow Item Frames having outside lighting in closed areas
Removed the IntegratedPBR lava brightness pulsing mitigation tweak because it doesn't seem to work well anymore