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Complementary Shaders r5.9 Development Version 2

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Complementary Shaders r5.9 Development Version 2
DESCRIPTION

Changes over r5.9_dev1:

Improved frame rates by around 3% to 10% in most cases thanks to a few small performance improvements:

Improved terrain and shadow rendering performance a bit with technical changes. Most noticeable with higher render distances. Thanks to cortex

Improved regular fog performance. Thanks to plazmal

Improved performance in scenes with lots of transparent particles. Thanks to plazmal

Tweaked sky horizon to look less saturated during noon

Tweaked ambient occlusion for the Voxy mod to improve the look of grass. Thanks to plazmal

Slightly tweaked noon lighting color of Reimagined/Unbound clouds

Slightly tweaked shading of "Vanilla" clouds

Added separate "Noon" and "Sunset" intensity settings for light shafts

The "Improved Glass" IntegratedPBR option is now enabled by default

Lowered the settings of "Very High" and "Ultra" profiles, and added a new "Complementary" tier as the new highest Profile

"Very High" profile almost only enables colored lighting and rain puddles. It's suited for people that want most features without going into enthusiast territory. This would be the new default profile if it was compatible with all devices

"Ultra" profile increases several settings by a tier, and also enables World-Space Reflections. It's suited for enthusiasts that care about small details

The "Complementary" profile nearly maximizes everything but leaves out setting levels that are nearly impossible to notice in gameplay

After these changes, the gap between each profile should be around 15-25% fps. (But there are many exceptional cases)

Fixed "Vanilla" clouds looking extremely dark during thunderstorms

Fixed waterlogged leaves looking incorrect if the "RP Support" option isn't set to IntegratedPBR

Fixed visuals breaking with Voxy in Minecraft 26.2 (only applies if/when Voxy releases for 26.2 with shader support)

Emin PATREON 15 favs
VIEWS1
FILES3 files
POSTEDJul 6, 2026
ARCHIVEDJul 6, 2026