Changes over r5.8.1:
Added fog and atmosphere coloring for the new "Sulfur Caves"
Added IntegratedPBR support for the all new Sulfur and Cinnabar block variants
Added "Torch/Fire Color Warmness" ACT setting to control the color of torch/fire related light sources when Advanced Color Tracing is enabled
Added a fade-in effect for entity shadows instead of suddenly appearing. All thanks to plazmal
Reduced noisiness of "Potato" tier of water reflections
The Rain Puddles setting is now located in the Performance Settings menu and is enabled at Very High and Ultra profiles
Disabled waving effect on waterlogged leaves to avoid some weird looking scenes
Fixed some entities and opaque glass edges looking incorrectly semi-translucent in the Nether
Fixed some entities looking broken if "World-Space Reflections" option is enabled while "Block Reflection Quality" is set to Low
Fixed the Distant Horizons mod causing the sky visuals to break in some cases. Thanks to SpacEagle17
Fixed visuals breaking on Linux Mesa drivers if "Advanced Color Tracing" option is enabled when "Detail Quality" set to High. Thanks to rrtt169
Fixed visuals breaking or reflections looking black on some GPUs/drivers if "WS Player Reflections" option is enabled. Thanks to SpacEagle17
Fixed visuals breaking when using the "Vanilla" cloud style while "Border Fog" is disabled and using the Voxy mod
Fixed "Potato" tier of water reflections cutting off too early in the distance
Fixed shadows behind water/translucents looking pixelated when using "Low" quality of Real-Time Shadows
Fixed some textures breaking while using some resource packs if "IPBR+ Emissive Mode" setting has been changed
Fixed the shading of Pointed Dripstone looking a bit too dark (IntegratedPBR exclusive fix)
Fixed IntegratedPBR glowing gold and copper ores having issues with connected textures. Thanks to plazmal