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Complementary Shaders r5.8 Development Version 9

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Complementary Shaders r5.8 Development Version 9
DESCRIPTION

Changes over r5.8_dev8:

Improved the "World Outline" feature to work more consistently regardless of settings. All thanks to plazmal

Improved the consistency of Generated Normals in the distance. All thanks to plazmal

Added "Generated Normal Resolution" IntegratedPBR setting

Slightly tweaked the interaction of normals and reflection filtering

Rain puddles now look less harsh when it stops raining while using Generated Normals or PBR normals

Rain puddles are now sky colored even when Block Reflection Quality is set to "Low"

Some entity specific effects now also work in Minecraft 1.12 and below. Thanks to Exsolutus

Block breaking texture is now also supported when using Colorwheel. Thanks to SpacEagle17

Fixed some translucent parts of entities not having fog applied

Fixed Unbound cloud shadows not moving correctly over time

Fixed Generated Normals on water not looking correct with World-Space Reflections enabled

Fixed "Hide Armor" IntegratedPBR option not affecting armor trims

Fixed a possible block brightness issue on specific Nvidia GPUs while using labPBR. Thanks to SpacEagle17

fix1:

Changed values for the "Generated Normal Resolution" IntegratedPBR setting

Slightly tweaked rain puddle edges. Thanks to plazmal

Fixed enabling "Rain Puddles" with "Low" Block Reflection Quality causing a compile error in the Nether

Emin PATREON 14 favs
VIEWS1
FILES3 files
POSTEDMay 7, 2026
ARCHIVEDMay 7, 2026