Changes over r5.8_dev8:
Improved the "World Outline" feature to work more consistently regardless of settings. All thanks to plazmal
Improved the consistency of Generated Normals in the distance. All thanks to plazmal
Added "Generated Normal Resolution" IntegratedPBR setting
Slightly tweaked the interaction of normals and reflection filtering
Rain puddles now look less harsh when it stops raining while using Generated Normals or PBR normals
Rain puddles are now sky colored even when Block Reflection Quality is set to "Low"
Some entity specific effects now also work in Minecraft 1.12 and below. Thanks to Exsolutus
Block breaking texture is now also supported when using Colorwheel. Thanks to SpacEagle17
Fixed some translucent parts of entities not having fog applied
Fixed Unbound cloud shadows not moving correctly over time
Fixed Generated Normals on water not looking correct with World-Space Reflections enabled
Fixed "Hide Armor" IntegratedPBR option not affecting armor trims
Fixed a possible block brightness issue on specific Nvidia GPUs while using labPBR. Thanks to SpacEagle17
fix1:
Changed values for the "Generated Normal Resolution" IntegratedPBR setting
Slightly tweaked rain puddle edges. Thanks to plazmal
Fixed enabling "Rain Puddles" with "Low" Block Reflection Quality causing a compile error in the Nether