Changes over r5.8_dev7:
Added improved rainfall/snowfall weather texture handling with shader-based blending
Weather textures now use slightly better color handling to blend better with every scene
Weather textures are colored with nearby lighting colors when Advanced Color Tracing is enabled
Fixes rain not appearing behind translucent blocks including the optional Improved Glass
This feature does not work on older Optifine versions or on Apple devices and is automatically disabled
Optimized manual filtering of colored lighting (only used on "High" Detail Quality) and its interaction with World-Space Reflections. Resulting in around an insane 20% fps improvement on the Ultra profile or with any settings that combine "High" Detail Quality and World-Space Reflections
Slightly toned down End Beam reflection intensity
Water inside cauldrons now look perfectly identical to regular water in Minecraft 26.1 and above
Slightly moved the position of the player reflection away from the camera with the World-Space Player Reflections option in order to reduce weird cases
Fixed some dark artifacts on reflections when looking at surfaces from certain distances
Fixed disabling shadows in the End dimension causing a few different issues depending on other settings
Fixed TAA having worse smudging on the sky with Voxy or Distant Horizons mods
Fixed End Beams causing dark glitches in some cases
Fixed Distant Horizons fade effect looking excessively noisy in some situations
Fixed the overworld sky being broken on Optifine
Fixed World-Space Reflections being offset one by one block in 50% of cases
Fixed the World-Space Player Reflections feature not working correctly in some scenes
Fixed Night Nebulae feature looking broken on Intel GPUs. Thanks to aceralex
Fixed a visual glitch in the End dimension specific to Intel GPUs. Thanks to SpacEagle17