Changes over r5.8_dev6:
Changes for the Distant Horizons mod:
Added a fade effect for Distant Horizons chunks to better blend with real chunks
Fixed reflections in Distant Horizons chunks having sky gaps at far away edges
Fixed Distant Horizons beacon beams not rendering in the correct position
Changes for the End dimension:
Added proper reflection support to End Beams alongside improved reflection handling in the End
Improved the color and intensity balance of the End Beams, End Flashes, and the Ender Dragon battle effect
End Stars no longer fade out towards the horizon unless the camera is at the same level as the End Beams
End Flashes now take longer to fade out and provide light for longer
Added "End Beams Intensity" option to adjust how bright the End Beams are
Added "End Stars Intensity" option to adjust the brightness of stars in the End sky
Added "End Beams Center Altitude" option to be able to move beams higher or lower in altitude
Added "End Beams Height" option to adjust how tall the beams appear
Added an option to disable support for End Flashes
Fixed End Beams not changing position over time
Slightly tweaked the fog distance of underwater light shafts
Pixelated Shadows no longer have lower tier shadow filtering (Back to how it was in dev5)
Fixed "Light Shaft Smoke" option no longer being functional
Fixed World-Space Reflections causing dark reflection glitches in some situations
Fixed "Water Fog Factor" setting not affecting underwater light shafts
Fixed translucent blocks not blending well with light shafts and end beams in the distance
Fixed "Glowing Modded Ores" option being missing from Shader Settings
Fixed underwater Sea Pickles losing their glow effect when viewed at an angle (IntegratedPBR)
Fixed modded dimensions with pitch black sky color causing the lighting to break