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Complementary Shaders r5.8 Development Version 7

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Complementary Shaders r5.8 Development Version 7
DESCRIPTION

Changes over r5.8_dev6:

Changes for the Distant Horizons mod:

Added a fade effect for Distant Horizons chunks to better blend with real chunks

Fixed reflections in Distant Horizons chunks having sky gaps at far away edges

Fixed Distant Horizons beacon beams not rendering in the correct position

Changes for the End dimension:

Added proper reflection support to End Beams alongside improved reflection handling in the End

Improved the color and intensity balance of the End Beams, End Flashes, and the Ender Dragon battle effect

End Stars no longer fade out towards the horizon unless the camera is at the same level as the End Beams

End Flashes now take longer to fade out and provide light for longer

Added "End Beams Intensity" option to adjust how bright the End Beams are

Added "End Stars Intensity" option to adjust the brightness of stars in the End sky

Added "End Beams Center Altitude" option to be able to move beams higher or lower in altitude

Added "End Beams Height" option to adjust how tall the beams appear

Added an option to disable support for End Flashes

Fixed End Beams not changing position over time

Slightly tweaked the fog distance of underwater light shafts

Pixelated Shadows no longer have lower tier shadow filtering (Back to how it was in dev5)

Fixed "Light Shaft Smoke" option no longer being functional

Fixed World-Space Reflections causing dark reflection glitches in some situations

Fixed "Water Fog Factor" setting not affecting underwater light shafts

Fixed translucent blocks not blending well with light shafts and end beams in the distance

Fixed "Glowing Modded Ores" option being missing from Shader Settings

Fixed underwater Sea Pickles losing their glow effect when viewed at an angle (IntegratedPBR)

Fixed modded dimensions with pitch black sky color causing the lighting to break

Emin PATREON 15 favs
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FILES3 files
POSTEDApr 10, 2026
ARCHIVEDApr 10, 2026