Changes over r5.8_dev5:
Rewritten Light Shafts and End Beams, resulting in:
Improved performance on default settings by around 2-3% in the Overworld, and 20-30% in the End dimension
Overworld Light Shafts should look nearly identical to before aside from possibly fixing slight edge case issues
End Beams are now completely volumetric in the world space instead of being tied to the camera altitude
Rebalanced End Beams to appear more like a smooth and connected fog instead of bright individual beams
Both Light Shafts and End Beams blend better with Voxy & Distant Horizons chunks, fixing some fog intensity issues
"Low" tier of Real-Time Shadows now use simpler shadow filtering without disabling colored shadows
Increased the resulting shadow quality of "High" tier and above Real-Time Shadows
Enabling Pixelated Shadows or disabling Temporal Filter now internally limits shadows to "Low" tier which ends up looking better in those cases
Shadow optimisation on leaves are now only enabled if Detail Quality is set to Potato
Slightly lowered border fog distance with Voxy
Fixed powered rails having inconsistent IntegratedPBR glowing parts when Texture Filtering is enabled
Fixed fog inside lava providing zero visibility with Voxy enabled
Fixed lightning bolts not having correct emission. Thanks to SpacEagle17
Fixed Hide Armor option also hiding dropped items. Thanks to SpacEagle17
Added an error message for when Voxy and Distant Horizons mods are being used at the same time
Fix 1:
Fixed a compile error on some GPUs
Code cleanup
Fix 2:
Fixed Pixelated Shadows or "Low" tier of shadows looking harsher than intended
Both "Very Low" and "Low" tier of shadows now work better with different "Shadow Smoothing" levels