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Complementary Shaders r5.8 Development Version 6

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Complementary Shaders r5.8 Development Version 6
DESCRIPTION

Changes over r5.8_dev5:

Rewritten Light Shafts and End Beams, resulting in:

Improved performance on default settings by around 2-3% in the Overworld, and 20-30% in the End dimension

Overworld Light Shafts should look nearly identical to before aside from possibly fixing slight edge case issues

End Beams are now completely volumetric in the world space instead of being tied to the camera altitude

Rebalanced End Beams to appear more like a smooth and connected fog instead of bright individual beams

Both Light Shafts and End Beams blend better with Voxy & Distant Horizons chunks, fixing some fog intensity issues

"Low" tier of Real-Time Shadows now use simpler shadow filtering without disabling colored shadows

Increased the resulting shadow quality of "High" tier and above Real-Time Shadows

Enabling Pixelated Shadows or disabling Temporal Filter now internally limits shadows to "Low" tier which ends up looking better in those cases

Shadow optimisation on leaves are now only enabled if Detail Quality is set to Potato

Slightly lowered border fog distance with Voxy

Fixed powered rails having inconsistent IntegratedPBR glowing parts when Texture Filtering is enabled

Fixed fog inside lava providing zero visibility with Voxy enabled

Fixed lightning bolts not having correct emission. Thanks to SpacEagle17

Fixed Hide Armor option also hiding dropped items. Thanks to SpacEagle17

Added an error message for when Voxy and Distant Horizons mods are being used at the same time

Fix 1:

Fixed a compile error on some GPUs

Code cleanup

Fix 2:

Fixed Pixelated Shadows or "Low" tier of shadows looking harsher than intended

Both "Very Low" and "Low" tier of shadows now work better with different "Shadow Smoothing" levels

Emin PATREON 13 favs
VIEWS1
FILES3 files
POSTEDApr 3, 2026
ARCHIVEDApr 3, 2026