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Strive: Conquest - Progress Update

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Hey everyone! We're currently working on several major updates that have grown larger than we originally expected, so the next release will likely be ready by next month. Because of this, I’d like to share a rundown of what’s coming up and the changes we’re making.

First off, we’re bringing back the random event system from the first game. Right now, it’s pretty straightforward with no surprise battles, though that could change down the line. Since there are more locations to trigger events, like dungeons and roads, we’re adding some events tied to those spots. This has been a popular request for a while, so we’re excited to finally tackle it along with other writing tasks.

On the writing front, the next update will include new sidequest(s) for Anastasia, and possibly something extra too.

For gameplay, we’re developing the arena system, which will let you take part in restricted fights (like using less than a full party against random enemies) every few days. It’s tied into the Act 4 storyline but also works as a standalone feature for extra challenges and rewards.

Lastly, and this is a big one, we’re overhauling how the engine handles effects. Every effect will now be fully dynamic and trackable. This is a hefty coding change and will definitely break older saves. But it’s worth it for two key reasons: First, it’ll make saves almost universally compatible moving forward, addressing a major complaint from many of you. Second, it’ll improve stat change tracking, so we can show exactly where boosts or changes come from.

As always, expect some smaller tweaks and a bunch of bug fixes too.

That’s the update for this month! Thanks so much for your attention and support. We’ll catch you next month!

maverik PATREON 82 favs
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POSTEDMar 25, 2025
ARCHIVEDJun 10, 2026