Strive: Conquest 0.14.2d Release - Act 4 continuation, many GUI and Balance changes
Version 0.14.2 is Live!
This update brings a major Act 4 expansion, new class options, balance changes, recruitment improvements, and a variety of quality-of-life fixes.
Download:
https://strive4power.itch.io/strive-conquest
Changelog
0.14.2d
Updated localization files to all copy missing lines for all languages from english. Changed chinese code from cn to zh
Substantially improved localization capabilities for non-latin languages
Fixed shading background affecting full screen scenes
0.14.2c
Kuro and Rouge no longer start awful on ng+
Fixed Shieldbearer's passive causing issues
Fixed Radiance skill not working properly for hiding effect
Fixed some stacking debuffs breaking character data
0.14.2b
Added darker background for events
Revamped Hector's boss fight (by Garden)
Fixed void barrage using wrong sound effect
Fixed Senerus sprite being too big
Fixed class GUI tooltip when it's too long
Fixed some effects not showing correct tooltips in combat
Fixed class tooltip showing empty requirements field in some cases
Fixed multiple issues with Rouge's quest
Fixed multiple event combat encounters featuring incorrect background
Fixed flight effect incorrectly showing in combat log
0.14.2a
Multiple fixes regarding quests and gui behavior
0.14.2
Story & Content
Act 4 expanded with new content.
Cali, Lilia, and Zephyra now have slightly different first reactions depending on the player’s race.
Fixed Lilia’s scene not being added to the gallery correctly.
Demon race has been slightly reworked and renamed to Demonkin.
Unique characters now use nude sprites during intimate scenes if nudity is enabled for them.
Trained slaves now have their own icon in lists.
Character Balance & Progression
New Additions
Added new class: Shieldbearer
Added new NG+ starting bonus: Gifted
Start with 4 additional stat points to distribute.
Added new stat: Manhunt
Improves chances to find recruits after combat.
Increases settlement recruitment quality.
Class Changes
Paladin bonuses have been slightly reworked.
Souleater is now a Demonkin-exclusive class and no longer requires Dominator.
Mind Mastery I now grants Sleep as a combat spell.
Spell Updates
Teleportation now has 2 charges per day.
Spellsword now targets a random enemy if the original target dies from the first hit.
Fixes
Fixed some class conflicts not working correctly.
Fixed Oblivion Potion granting more experience than intended when XP bonuses were active.
Fixed gold skill costs not working correctly.
Combat Changes
Nerfed stealthed Assassinate damage multiplier:
2.75 → 2.25
Nerfed enemy Assassinate:
Damage multiplier 2.0 → 1.5
Charges 3 → 1
Slightly rebalanced damage values on some enemies.
Shields with DEF stats now grant higher DEF.
Fixed Sleep not being removed when the target takes damage.
Exploration & Recruitment
Settlement recruitment progress requirements reduced:
Easy settlements: 25 → 10
Hard settlements: 50 → 25
Base dungeon recruit chance reduced:
0.25 → 0.10
Guild hirelings now always have at least one class matching the guild theme.
Slightly improved base racial stats for Humans and Elves.
Exploration spell-casting UI has been slightly reworked.
Masks now display visually on paper dolls.
Fixed Hector armor and Garb of the Forest not displaying correctly on paper dolls.
Fixed incorrect icons appearing in combat.
Localization & Text Improvements
Minor text fixes for the interaction minigame.
All interaction minigame text moved to translation files.
Minor combat log text fixes.
All combat log text moved to translation files.
Thank you for the continued support — more updates coming soon!