Alright, that took longer than expected. Anyway: We can finally talk about some lewd stuff, hehe.
The main characters' (MC) mana slowly regenerates. But what if it's not fast enough? Simple:
SexEnemies will have a basic grab chance like in Potion Shop Schwesterherz (PSS). I find it appealing, if an enemy goes for lewds, when the player is not ready. There will be a button that can trigger hentai animations with enemies a 100% though.
During sex there are 4 values increasing: Health, Mana, Arousal and Libido.
Health only regenerates during sex. Mana slowly regenerated. Arousal and Libido slowly decrease over time.Arousal:When at full arousal the MC will cum. This is represented in the animation as how it was in PSS. Cumming reduces libido.
Libido:It goes from 0-100%. Each quarter, the pose of the hentai animations will slightly change. While being very reserved at 0-25%, the MC will get actively into it at 75%. But reaching a 100% will result in a game over (or rather "current run over"). The reason for why this happens (lore wise) I will talk about it in a later post. Exactly then when I'm creating the most important side character to the story.
Struggling:The player can struggle out of any animation, as long as the MC or the enemy isn't currently cumming. This can be useful when at full health/mana, to prevent libido to increase further (or if you aren't in the mood right now, if you know what I mean).
Post Coitus:After sex is done, the MC goes into a post coitus (after sex) state. There are currently two animations for that, one lying on her belly and one on her back. It will depend on the sex pose which one of the two is playing. Pressing any button makes her standing up; ready to fight again.
Small Aftermath:As a bonus I added some dripping cum, after the MC stood up from post coitus. It has a neat touch. Naturally, it will depend on the sex pose if it's dripping and from where.
What's next?Definitely working on more various things for polishing. And for the big things I might go for a masturbation animation next. I will tell you it's purpose in the next post. I might also work on a loosing screen. But thinking about it I prefer having created the player HUB first. The MC will have a house as well that works as a hub spot, similar to PSS. Won't be as big though. And no: She won't have a sister, hehe.
Also I chose to wait even longer before working on the graphics of the level(s). I wanna implement more features first. Most likely even finishing the house area first.
Maybe next month I can show you the new MC, how does this sound?
I hope the amount of updates is fine for you. I prefer working on many things and tell you about it in one big swoop instead of making like weekly dev logs. Feel free to share your opinion. About that and anything else :)
That's it for now! I will return soon!
Yourrandom Crow