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SB Devlog #9 (Dialogue System)

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SB Devlog #9 (Dialogue System)
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Hello folks, I wish you a happy easter! I can't belive it: Temperature celcius in the double digits! We're getting there!

Let me talk to you about the dialogue system I worked on:

At the very beginning, but only for one whole day, it was very overwhelming and I ended up with a headache. As I told you in my last post, I wanted to do it differently than in Potion Shop Schwesterherz. Time moved on and so did the best practise.

I made the mistake and trying to combine a few things from the old script while reasearching and creating the new ways. It ended up pretty messy. The best thing I did was starting from scratch. Slowly but surely adding everything that I wanted to have for how the dialogues are supposed to work. That one faithful day was exhausting, but literally every day after that was great and I had a lot of fun working; even looked forward to it!

Settings:Since I was also busy setting up a translation system, I needed to work a bit on the settings as well (I mean the one in-game). So you will be able to choose your langauge over there, like always.

Luckily, there hasn't changed much over the years, so I could just take the code from PSS and adjust it a little bit. You know, things like graphic settings, fullscreen , etc.

I haven't drawn any new UI for the settings (for now) and I'm not done. It misses the settings for audio, for example. But I will work on this when actually beeing busy with the audio.

Continuing with the dialogue system:The PSS dialogue system was the one that I wanted to re-work most badly. I attempted this in the past, but it would have been so much work, I haven't considered it worth. It still worked, naturally, but creating new dialogues was rather cumbersome.

The new dialogue system works so much better. All of this runs under the hood, so you probably don't notice any difference at all. But trust me: As a developer it's really great right now, including how the translations work!

I prepared a dialogue for you folks! This one will make it into the game and shows how Susette and Beatrice meet for the first time. If you wanna take a look at that video I will post it into the patreon section of my Discord. I'd really like to just share it here, but Patreon doesn't allow 18+ creators to upload videos here. I can't even find a button to add an attachment (anymore).

What's next:There will be a different kind of text that I wanna add as well: Speechbubbles.Susette will be able to add her two cents when 'engaging' with her enemies. Just small monologues popping up; telling the player what she thinks. The amount of these speechbubbles can be controlled by the player: Normal, Lots, Off. Guess I have to go to the settings again for that.

The monologues won't be like the elite sex system from PSS. They are purely for athmosphere and have no meaning; at least for the gameplay. Personally I enjoy comments from the protagonist; and it has been requested in the past, so I will feature it now!

I expect this topic to be done rather quick. And with that, phase 2 of developing this new game is done. (I still need to make a post for you folks about the phases at some point).

You will hear from me quite soon, when I'm done working on that.Till then: Enjoy the sun. No wait... PRAISE the sun!

Yourrandom Crow

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POSTEDApr 4, 2026
ARCHIVEDApr 4, 2026