Hey guys,
finally I can tell you more about my self given phases of the development of the new game!
Phase 1 (overworld)
tilesets / background
simple, first level event
Susette loosing due to low health or high libido
Phase 2 (home & high succubus)
+ draw high succubus (Beatrice)
+ draw home
+ translation research
+ implement dialogue system
+ dialogue during sex (speechbubbles)
Phase 3 (inventory and equipment)
inventory (clothes)
equipment
Phase 4 (Eleanor and clothes)
implement Eleanor
clothes repair / buy etc.
draw a few more clothes
Phase 5 (sound and music)
settings (graphic, audio, etc.)
comission VA
music
sounds
Phase 6 (meat on the bones)
title screen
more spells (for now: fire and lightning related)
more level events
more enemies
more lewd animations
more clothes
final build map level 1
tutorial (level)
saving/loading
(different difficulties (after first alpha))
I skipped a chunk of Phase 1; what you see written is what is still left. I decided to make the level in like Phase 6. I wanna have more content before I will work on a layout of the level.
Eleanor from Potion Shop Schwesterherz makes a return. Instead of selling potions she will function as a trader and tailor for your clothes.
Phase 6 will take the most time. The basic system is supposed to be done and there is only one thing left to get added: Content, content and more content.
My current work in Phase 3:It's a bit... not exhausting, but... just much. I have to work on everything simultaniously, cause everything is connected. I worked on a system for swapping clothes, later I need to add durability and currently I work on making an equipment screen and an inventory UI for the wardrobe. Still working on the bare bones for that. Once I'm done I will definitely send you a preview. Stay tuned!
I will tell you more about every phase once I reach it. Still, feel free to ask me something.
That's it for now. Back to work. Have a nice sunday!
Yourrandom Crow