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SB Devlog #11 (Roadmap)

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Hey guys,

finally I can tell you more about my self given phases of the development of the new game!

Phase 1 (overworld)

tilesets / background

simple, first level event

Susette loosing due to low health or high libido

Phase 2 (home & high succubus)

+ draw high succubus (Beatrice)

+ draw home

+ translation research

+ implement dialogue system

+ dialogue during sex (speechbubbles)

Phase 3 (inventory and equipment)

inventory (clothes)

equipment

Phase 4 (Eleanor and clothes)

implement Eleanor

clothes repair / buy etc.

draw a few more clothes

Phase 5 (sound and music)

settings (graphic, audio, etc.)

comission VA

music

sounds

Phase 6 (meat on the bones)

title screen

more spells (for now: fire and lightning related)

more level events

more enemies

more lewd animations

more clothes

final build map level 1

tutorial (level)

saving/loading

(different difficulties (after first alpha))

I skipped a chunk of Phase 1; what you see written is what is still left. I decided to make the level in like Phase 6. I wanna have more content before I will work on a layout of the level.

Eleanor from Potion Shop Schwesterherz makes a return. Instead of selling potions she will function as a trader and tailor for your clothes.

Phase 6 will take the most time. The basic system is supposed to be done and there is only one thing left to get added: Content, content and more content.

My current work in Phase 3:It's a bit... not exhausting, but... just much. I have to work on everything simultaniously, cause everything is connected. I worked on a system for swapping clothes, later I need to add durability and currently I work on making an equipment screen and an inventory UI for the wardrobe. Still working on the bare bones for that. Once I'm done I will definitely send you a preview. Stay tuned!

I will tell you more about every phase once I reach it. Still, feel free to ask me something.

That's it for now. Back to work. Have a nice sunday!

Yourrandom Crow

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POSTEDApr 19, 2026
ARCHIVEDApr 19, 2026