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Development Update 22.05.2026

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Development Update 22.05.2026
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Hello everyone, welcome to this week's progress report. 

Level: This week, we continued implementing assets into the project and fixing issues that some of the assets still have. In parallel to that, we worked on improving player traversal, enhancing wayfinding between locations, and continued adding more POIs to the world map.

Code:This week, we implemented a few controller-centric settings like a camera auto follow and a camera sensitivity factor while aiming. We also started profiling our characters for further optimizations.In the sandbox, we worked on more functionality for the voxel terrain editing tools, adding mesh stamps and brush masks. Additionally, we are currently working on a system to create custom materials which can be used in the painting mode, as well as shortcuts for various common changes like brush radius, fall-off, and strength.

Character:In the character department, we are about to finish the next story-mode related outfit which will most likely be worn by the female masseurs at the Umbar bathhouse.

Animations: On the animation side, we worked with game design this week to define the combat moves and phases for the final boss. Once we've animated them all, we can then start prototyping the actual boss fight.

Design:In the quest department, we implemented the Maya x Gulhragg scene into its proper story context and implemented the dialogues for Maya x IlJah. We also reviewed a bunch of dialogues for the Maya x Shiva quest, which will see a big overhaul soon. Moreover we continued working on the huge task of setting up the Umbar party.We also reviewed the music and started planning the implementation of in-game soundtracks. On the combat side, we finished the ranged weapon balancing and are now in the process of filling the Apoc canyon with enemy encounters and items.

Thank you for all your continued support,

-Wild Life Team

Adeptus Steve PATREON 1k favs
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POSTEDMay 22, 2026
ARCHIVEDMay 22, 2026