Hello everyone, welcome to this week's progress report.
Level: During this week, we slowly moved out of the blockout stage for the shipwreck of Yterra toward final assets, while our 3D artists are almost done polishing the assets for the lizard faction architecture. On the other side of Kerpal, we updated the Sky Village lighting, while Level Design continued working on various locations between villages and major points of interest.
Code:This week, we tweaked the controller input layout, as well as separated the quick item slots into two different sets, one for consumables, and the other for equippables like weapons, ammo, and armor.On the sandbox side of things, we are currently experimenting with voxel based terrain editing tools. Some basic features such as sculpting, smoothing, flattening, painting, undo/redo, and saving/loading have already been implemented into the sandbox with more tools like material editing, mesh stamping, brush masks, and special painting/sculpting tools being planned.
Character:This week, we implemented the assassin outfit for Aoi, which will also be available for Maya, Sonia and Shiva. We also implemented the updates to Max’s starting outfit to give him that adventurous edge ;)
Animations: In the animation department, we mostly mopped up some bugs and missing routine animations needed for quests this week.
Design:Umbar Party - that was the main theme for this week's work. We were busy in the design team setting up more of the missing details and quest logic for that location, implementing many of the microgames and minigames, NPC dialogues, routines, and more.
Thank you for all your continued support,
-Wild Life Team