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Development Update 26.06.2026

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Development Update 26.06.2026
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Hello everyone, welcome to this week's progress report. 

Level: In the level department, we have adjusted the landscape in and around Umbar, added water features and POIs, removed some buggy areas, added terraces and gardens, and overall finalized the layout and blockout of the area.

Code:This week, we implemented a system to prevent visual conflicts between one-shot animations (like item use animations) and drawn weapons. We also made some minor improvements, like showing the status display for a few seconds when hitting an enemy in the distance, and we tweaked how ancestor shrines apply their bonuses, which now increase your base attributes, so resetting your attributes will keep those bonuses.

The sex toy integration improvements have made good progress - There is a new option in the sex toy settings screen to use animation position estimation, which first analyses the current sex animation to find the most likely pair of bones that are interacting and then maps their min/max distance to the stroker toy position. This mode can also be used by other toys, mapping the current depth to the intensity of vibration, for example. 

Character:While we are working on the design for Maya’s Sandshark scale armor, we are bridging the time by making another sandbox outfit. We also transferred the farmer outfit over to Max.

Animations: On the romance quest side, we gave Shiva's quest its long overdue overhaul this week with edited dialogues and some changes to how the quest starts, so it is easier to find and has a bit more guidance. We also extended it, so Maya can optionally ask her out on a proper date afterwards. On the Max X Shey front, we worked on a SFW minigame in the gym where Shey and Max strengthen their bond (and muscles) over some weight lifting, as well as the beginning of a proper intercourse minigame they will have at the pinnacle of their romance quest.

Design:We finalized the shrine placement and adjusted Maya's starting stats to reflect the shrines she has already visited before chapter 3.Quest wise, we implemented Grix's questline for Adûn. A reckless goatman got himself into trouble and needs your help to make it past the gate to the desert. In return, he shows you the way, gives valuable tips on how to survive the desert and makes jokes at your expense. More quests we implemented were Chato's Quest in Pearl Village, where you help clean the Sluggies’ pen. Taruk's Quest in Umbar; His field has been infected with ergot and you have to remove it. And Bramble in Apoc, who is a barkeeper who has run out of grain for brewing beer.We also finished the first playable version of the final boss encounter with all three phases.Last but not least we started working on the implementation of the Max X Maya romance and the main story outro.

Thank you for all your continued support,-Wild Life Team

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POSTEDJun 26, 2026
ARCHIVEDJun 26, 2026