Hello everyone! Shine here and i'm want to share latest project development progress. With video ofc (As always it will be process to 1080p some time).
Changelog:-Added cloth equip/unequip sound for leather clothes, default clothes, shoes.-Fixed bug where default tracked quest isn't marked in journal when new game started.-Twintail event in shooting range will not be abandoned automatically after girl exit from range and will be stored in quest journal.-Added UI sound type (system ui, game ui for different sounds).-Added global music handler for playing UI sounds, action music themes, background music themes, ambient music themes, short sounds. Old music handler bugged and sucks.-Added customization color picker sound (begin/done).-New music handler Improved, old music handler removed completely.-Added theme switch logic.-Monsters fight theme changed.-Fight theme will be smoothly blended depend on fight state: Begin - when monster triggered, loop - when fight with 3+ monsters, end - when monsters defeated.-Added music and girl voice time blending (For example, sometimes music action theme can't play until MC's quote is done).-Quest state check method updated due to the update of the quest system.-Shooting range theme volume decreased on 25 db.-Added sounds for zombies.-Added two end fight quotes for MC.-Fixed bug with blending music theme between theme states.-Fixed bug where girl aim animation continues during looting. -Enemies death redesigned. The dead body is lootable. Death body will be disappear if it's looted completely.-Added Wallet and Large Wallet (Gives random amount of money after use), Infected DNA items and can be acquired from dead bodies.-Added zombie H Sounds.-Fixed bug where dead zombie can change it's state if another zombie started H scene.-Added disable monsters H Sound option to options menu.-Fixed bug where some zombies after the start of H scene could go towards the girl endlessly.-Added dynamic level popup. Level popup will be triggered when you receive exp or up level and will be stylized depend on what type of exp/level was increased.-Added Survival, Reputation, Lust exp/level to exp system.-Added "rep" and "lust" console commands for increasing current type of exp.-Added procedural/mecanim animations for level popup.-Added available skill points widget to level up popup if survival level increased.-Added "open skill panel" hint to level up popup if survival level increased.-Added exp increase sound.-Added level up sound.-Added exp queue system. If the girl in battle, cutscene etc - received exp will be stacked until certain conditions will be met (end of battle for example) and issued after.-Fixed bug where level up theme interrupted by fight end theme.