In true Caliross fashion, we needed one last delay for 1.0. Still, next month will definitely be it! This month, however, we have to content ourselves with a nice update!
https://mega.nz/file/QBhzkADR#9k0zhFz9uw3hc3JrLz5tXQdim0SsdjLWQEznb9drBpQ
Changelog:
Made summons visible in the menu (allowing you to use items and skills on them). This can cause some minor issues in old saves (missing descriptions or typos in the summon class);
Made it so mana pools (and similar interactive spot) also refresh the summons' MP (might need players' feedback, in case I missed some of them in the maps);
New scene when getting drunk at the bar in Solina beach;
Added new item to the third temple (it powers up Gaart, so he is a bit more useful in the late game);
New scene (repeateable, final) for the girl at Zanark Inn (Marintas's charm required);
Alternative scene for getting drunk in Solina beach, if you wear the sexy bikini;
Added the option to exit Tarkas from the fast travel signs;
New random scene when travelling on your ship (mermaid random encounter);
Pregnancy event + repeatable scene with the Abyssal;
Bugfixes:
Fixed a visual glitch in the hidden coastal cave where the Abyssal is;
There isn't much left to check or add. One scene here, a random event there... For those interested, here is what's left in my notes (please ignore how messy they are):
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REMOVE WARNING FOR SLEEPING ON THE STREETS OR AT LEAST ADD SOME EVENTS!
Check Kyle's scenes, see if you can do more for the bimbo trait;
Ship random events?
Special orders at the Bazaar (old man)!!!
Extras for the GL pirate quest aftermath and the gorgon quest!!!
(I was thinking to have a quest where you can pick who to transform into from multiple choices, and have each transformation have its pros and cons.)
(Eloise repeating showers properly; add some gossip with the girls);
CHECK VALENTINE THE ROYAL WIZARD!
Think about adding something for the "aftermath" of the chess battle with General Tiberius;
ADD REWARD AND EFFECT FOR COMPLETING ALL CLASSES (SEE VOTES FOR BECOMING A NOBLE); Add temporary bonuses for attending classes when the main gameplay loop for them is over;
Events around the academy (+ relationships affecting some of them?);
Pantheon lore in libraries?
CHECK THE NOBLE DISTRICT!
ADD PRIEST OUTSIDE THE CATHEDRAL LOOKING FOR HYMN TO ERIAL OR SOMETHING (music sheet). I had a slightly different plan originally, but I think I could have a "treasure hunt" of sorts started by an NPC, with some hints so that there is some guidance for this secret and a reward at the end.;
ADD MORE TROPHIES! (Consider temple 3 and 4 as well as big events like the final quests in guilds, the Outcasts and so on);
extend cowgirl alternative route, and consider dropping some hints at the regular path (also, think about extra scene for breeder path); Does Keicow have enough scenes?
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A lot of these will likely get cut, or only need minor additions to be good to go. Some of these notes are fairly old too, so in some instances I don't fully remember what the problem even was. XDThe ones that sting a bit are the quests, since I really wanted one to offer more content for the sapient transformation (we use it so few times... >_<), and they are getting cut, since I didn't even start to work on them. A handful of the non-quest entries could also be added post 1.0, while I work on TOTDC 2, since they aren't exactly high-effort stuff.
I wonder if people would be interested in me writing a post-mortem on Caliross, after 1.0 is out. I do have a lot of thoughts about the game (obviously), and lots of things changed from my original plans. Plus, I still can't help but think about all things I could have done better.
Anyway, sorry for rambling (blame it on me getting sick again). I hope people are looking forward to the this update and the final release. Make sure to share quality of life suggestions, if you have them and you don't think they would require me to uproot entire systems to implement them.
Thanks for all the support, and see you soon for 1.0! ^_^