I've been spending most of this month studying 3D modelling in Blender and working in 3D engines like Unity. I've been learning a lot of new stuff! The bad part is that most of the stuff isn't really worth showing off so there isn't much I can share in the way of previews.
At the moment, I'm focusing on the logistics of taking a WoW model, modifying it, and making it usable in Unity. The model you see right now is not that, it's more of a test to see the kinds of things I'll need to take into account to make a proper Whitemane model. The breasts stick out as something I'll need to adjust—in this model, I just inflated the existing breasts, but it's apparent to me that the best action is to sculpt whole new breasts and attach them to the model. The hair is something I want to try taking from the HotS Whitemane model and move to this model, but I haven't fully solved that yet.
I'm making this post mainly to indicate that yes I am working on new stuff, it just isn't much hype-worthy stuff at the moment. Bear with me for this month if you can, and I'll probably switch to working on a Christmas animation/art by the start of December.