Again, apologies for the slow updates. I'm learning how to make 3D models and making the 3D model at the same time, so the progress is slow and steady.
I added the hair, eyelashes, and eyebrows, but I also further optimized the topology of the base mesh and made a rudimentary rig just to be sure her model works. I was originally thinking about just using the hair from the HotS Whitemane model, but it turns out her hair is merged with the hat, meaning the hat wouldn't be removable. I also figured I would need to model hair on future models eventually, so I might as well learn now.
The hair is not necessarily done, I'm going to adjust it a bit with sculpting and then retopologize it. After that, I'll model her removeable gloves/boots/hat, and then I can move on to texturing her.
Thanks for bearing with me while I'm learning 3D. Once the model is all done, I can start working on the game properly which I'll hopefully be able to make faster progress on.