Note: This preview is focused on the models, the flat colors are just placeholders.
For this model, I'm focused on keeping the poly count relatively low to ensure it'll run well in a game that will hopefully be able to run even in a browser on a phone. To that end, I'm using WoW character models as a reference for handling details such as accessories and hair.
Compared to the last preview, I re-sculpted her hair this time using hair cards, which are 2D planes with a hair texture. This is how WoW does hair and I think it looks pretty decent for low-poly.
The accessories I also kept pretty minimal. If you look up close at Whitemane's model in HotS, you'll see that all the fine detail on her armor is painted on, and so I intend to do that as well.
The next step, I think, is to paint on the textures. I plan on using Adobe Substance Painter for that, which isn't included in my Adobe Subscription for whatever reason, but I'll probably buy a permanent license to the 2025 version rather than pay for a subscription.