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Whitemane Unity Customization Preview (Full Vid Below)

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Whitemane Unity Customization Preview (Full Vid Below)
DESCRIPTION

With the Whitemane model done, I'm finally ready to start making the game in Unity. I'm very new to Unity, and I'm still working on acquainting myself with it, but I started off by re-assigning all of the character materials, and then reworking Unity's default shaders to look more like WoW-style shading, and then finally setting up the toggles and sliders of Whitemane's customization. I also made a very rough model viewer-style control setup to rotate the model.

The futa toggle isn't implemented yet because I need to figure out jiggle physics before I can handle the flaccid/erect toggle that the futa option would require.

I'm likely going to work on jiggle physics next, then add the futa toggle, then add a rough blockout of the game environment, and then make the partner model and the scenes themselves. Probably around the time I finish the futa toggle is when I'll make the first version available to testers, which will just be a model viewer until I start working on the scenes.

FULL VIDEO LINK

Sunspot PATREON 222 favs
VIEWS1
FILES1 file
POSTEDMay 27, 2026
ARCHIVEDMay 27, 2026