With the Whitemane model done, I'm finally ready to start making the game in Unity. I'm very new to Unity, and I'm still working on acquainting myself with it, but I started off by re-assigning all of the character materials, and then reworking Unity's default shaders to look more like WoW-style shading, and then finally setting up the toggles and sliders of Whitemane's customization. I also made a very rough model viewer-style control setup to rotate the model.
The futa toggle isn't implemented yet because I need to figure out jiggle physics before I can handle the flaccid/erect toggle that the futa option would require.
I'm likely going to work on jiggle physics next, then add the futa toggle, then add a rough blockout of the game environment, and then make the partner model and the scenes themselves. Probably around the time I finish the futa toggle is when I'll make the first version available to testers, which will just be a model viewer until I start working on the scenes.