A perk of making a game in an engine like Unity as opposed to something like Adobe Animate that I use for my 2D games is that Unity has a big selection of community-made addons that I can apply to my own game. I was fully expecting to have to make a basic jiggle animation system myself, but naelstrof made a system infinitely better than anything I could make and all I needed to do was plug it into the model and then tweak the settings and collision volumes, so that's cool.
The futa model, on the other hand, came with a bit more headache than I was expecting. I mentioned before that the futa version was just an extra cock/ball model that I attached to Whitemane's groin. It looked fine when the model was erect and at its large size, but when shrunk down or hanging in a flaccid position, the clipping and seams were too noticeable for me to be okay with. My best solution was to roughly stitch together the futa model with her body model, and then blend together the separate textures and weight painting the best I could. The end result is far from perfect, but it's much better than the "futa attachment" version. It's a lesson I'll take into account for the next character model.
Right now, the game has a Whitemane model viewer with all the toggleable customization options, butt/breast sliders, shaft/ball sliders for futa, and an erection toggle. The addition of the futa size sliders kinda messed up my original version of the bulge in her leotard, so that's something I'll try to re-work. After that, I'd like to make a rough version of the game environment so I can animate her scene-select idle pose from the original game.
If you're all fine just playing around with the model viewer until then, I'll look into adding it to the testing page as the first testable version.