Apologies for the wait between this preview and the last, I had a week where I couldn't work on this much and the time I did have was dedicated to trying to fix a stubborn bug.
With the Whitemane model finally in Unity and all of her customization hooked up, I decided to start working on the game environment first before setting up her animations, since many of her animations involve her lying on an altar or sitting on a throne.
The model that you're seeing here is just the geometry of the scene with flat placeholder colors. I chose to keep the poly-count relatively low (only a little over 5k triangles for the whole scene) and mainly focus on hand-painted textures and lighting, which I'll add next. Even hand-painting the textures for an entire scene seems like it could be pretty daunting, so I'll likely make a floor tile pattern for the ground and a repeating stone texture for the walls, allowing me to focus on the altar, throne, and windows.