Be the voice in the machine with the Industrial Soul!
GMBinder: https://www.gmbinder.com/share/-OpOpUEa56sDyZvT7kTo
This is intended to slot into one of our mini-settings for MB&B — a sorcerer whose power comes from an innate connection to machines and industry. It's more common, thematically, to say technology and magic are opposed; but there's no hard reason you have to do that.
Your Spell List is almost all ferromancy - so yep, this is another ferromancy sorcerer, but with a very different spin than the Ironheart had. Industrial Intuition gives you some tools proficiencies and advantage on checks around machines. Industrial Magic lets you swap our fire, bludgeoning, and piercing damage on your spells (free the first time, 1 sorcerery point thereafter). You can also reroll 1's and 2's. Constructed Conjuration lets you turn any summoned creatures into constructs, but is mostly a flavor feature; sorcerers don't summon enough for it to matter that much. Arcane Industry at 6th lets you conjure equipment freely, starting with a 200gp limit and eventually getting to 1600gp. Forging Hammer is pretty clearly inspired by Hades 2, and in particular the awesome clang of a Hephaestus boon there; you can create a spectral hammer on top of your spell AoE that keeps slamming down, every round, at creatures in the area. United Strength at 18 is about boosting your allies, because a righteous view of industry has to involve union solidarity; you can cast Self-target spells on allies and regain sorcery points based on how many allies are nearby.
As always, you're invited to come discuss and offer feedback in the comments or on Discord!
Art: Voltaic Visionary, by Francisco Miyara © Wizards of the Coast LLC